For starters, you’ll need to find every collectible in the game – an outrageous 603 items, to be clear. While a lot of these are relatively simple to locate, and your map includes plenty of checklists, it’s a ridiculous number – and to add insult to injury, the Trophy is a bit buggy, meaning it’s possible to end your campaign missing one or two items.
Games like Days Gone have allowed you to settle for 75 per cent of the collectibles when the numbers are this large, and we think the same should have applied here. The release also requires you to interact with all of its open world bloat: there are a mind-blowing 95 Merlin Trials to complete, but they all subscribe to the same four or five solutions.
And then there’s the real kicker: the game forces you to play through the first five or six hours of the campaign with each individual house, repeating mostly the same quests four different times. Again, none of this is difficult, but its tiresome and tedious – the kind of Trophy design we figured was far behind us.
Considering the audience for Hogwarts Legacy, we think a more straightforward, achievable Platinum Trophy would have been appreciated here. As it happens, Avalanche has fallen into some pretty avoidable pitfalls. If you’re still eager to unlock it, you can refer to our Trophy guide as part of our Hogwarts Legacy guide. But let’s hope a hypothetical sequel is a little more forgiving of the player’s time.