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Elden Ring is more approachable than all the Dark Souls games that scared me off

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I’ll admit that I dismissed Elden Ring at first. FromSoftware games have always felt like they exist on an island surrounded by murky water that represents gaming capabilities I do not have: parrying, patience, and perseverance. They’re notoriously brutal and task the player with losing a lot to gain a little, which acts as gigantic barriers to entry for a large swath of the gaming community. 

But the latest chunk of Elden Ring news speaks to me. Not only are there features that have never been in a FromSoftware game, like an actual map (what luxury), vertical traversal, and more flexible fast travel, but Elden Ring will afford players more choices than ever before. It will function more like a proper open-world RPG, giving the more green Souls-like players a chance to avoid constant, brutal combat. 

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